Home  Appotography.com 
advertisement Tiny Crosswords - Made by MagnetiCatGames.com
Playstation 2 Fantasy - Everything about Playstation 2 Developed on Alienware! Search games!
  Register   Calendar   Members   FAQ   Home  

Latest NewsReviewsPreviewsFeaturesScreenshotsContact Our Staff

Welcome to the PsFantasy.com Forums.
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.



Go Back  PsFantasy.com Forums » Gaming Forums » Action And Adventure

Reply
 
Thread Tools
Old May 20th, 2002, 02:58 PM   #1
JC Denton
HERO!
 
JC Denton's Avatar
 
Joined: Jan 2002
Location: Cambridgeshire,England
Posts: 695
JC Denton is on a distinguished road
multiplayer arena

yeh this is a rubbish thread but, if you designed or already have the best multiplayer arena for quake 3, half life, unreal or whatever even games like red faction, what would you create it like?
like indoors, with lots of cover, futuristic level, forest ect.

question no. 2)and if you had to design a new set of characters
that you could play as, you know to a certain theme what would they be?
__________________
HERO WANNABE!!
JC Denton is offline   Reply With Quote
Old May 20th, 2002, 03:08 PM   #2
kupoartist
.illustrated.thingy.
 
kupoartist's Avatar
 
Joined: Mar 2002
Location: pixel-land
Age: 37
Posts: 2,576
kupoartist is on a distinguished road
If I could design a UT map... it'd look a little bit like :This and This and This and This.... Hey wait a minute... It does look that! ^_^

This is CTF-Spiralling Destiny, a UT Capture the Flag map thats supposedly set in a temple with a Spiralling centre. Shame I never finished it, but hey, UT2003 comes with a new version of Ued... sooo perhaps i'll get it finsihed one day...
kupoartist is offline   Reply With Quote
Old May 20th, 2002, 07:33 PM   #3
Infernal Mass
pariah
 
Joined: Apr 2002
Posts: 2,385
Infernal Mass is on a distinguished road
Thumbs up

the_artist , that's an excellent looking level, very orignal concept for one as well.


I always like the levels like overlord(UT),lava giant(UT),Warlords(Red Faction)where each team/player has a base. Another one i enjoyed was -November- the submarine hangar in Unreal Tournament. If i were to make one it would be a cross between the Overloard and November Levels w/ some outdoors enviroment thrown in.
Infernal Mass is offline   Reply With Quote
Old May 22nd, 2002, 02:30 PM   #4
JC Denton
HERO!
 
JC Denton's Avatar
 
Joined: Jan 2002
Location: Cambridgeshire,England
Posts: 695
JC Denton is on a distinguished road
thats a cool level art (umm.. how can i shorten your name?)
arti, artist, art, the,

any way...
i would have a level probably on several floors, not too wide or too open say three floors, all industrial, futuristic industrial though, abandond, like necromanda (if you know what that is), in a rough sqaure shape, ladders not ramps to get to the next level and plenty of hiding places, especially for sniping and plenty of cover on the ground floor. I would design a level like this, but im hopeless, sorry
__________________
HERO WANNABE!!
JC Denton is offline   Reply With Quote
Old May 22nd, 2002, 03:09 PM   #5
kupoartist
.illustrated.thingy.
 
kupoartist's Avatar
 
Joined: Mar 2002
Location: pixel-land
Age: 37
Posts: 2,576
kupoartist is on a distinguished road
Personally my next idea was always a Deathmatch level set around an Ion Cannon Frigate (Homeworld Ship.) Where you'd push a button and whoever was after the Damage Amp would get Fried ^_^

It'd have some kind of cool, industrial war-ship feel, with lots of clunking and a fair ammount of wires hanging in unsafe places...
kupoartist is offline   Reply With Quote
Old May 27th, 2002, 03:50 PM   #6
Infernal Mass
pariah
 
Joined: Apr 2002
Posts: 2,385
Infernal Mass is on a distinguished road
I remember a level in Unreal tournament called =pressure=
a great deathmatch arena..it had several columns in a huge corridor. Very fun when getting in an intense gunfight there.Also there was a trap on that level as well. If i were to design a level it would have both the columns and the trap(of some sort) in it.
__________________

Infernal Mass is offline   Reply With Quote
Old May 27th, 2002, 04:09 PM   #7
kupoartist
.illustrated.thingy.
 
kupoartist's Avatar
 
Joined: Mar 2002
Location: pixel-land
Age: 37
Posts: 2,576
kupoartist is on a distinguished road
the levels in the upcomming ut2003 look awesome... I recently grabbed some videos of the in action, and they even have trees that move around in the wind pretty huh? ^_^ Another one appears a bit like ye-olde facing worlds with lots of bridges and some weird looking walls. But hell knows if it'll actually play any good
kupoartist is offline   Reply With Quote
Old May 27th, 2002, 08:19 PM   #8
PlatinumGame
Registered User
 
PlatinumGame's Avatar
 
Joined: May 2002
Posts: 13
PlatinumGame is on a distinguished road
It would be indoors, inside Santa's Workshop and outdoors, the North Pole.

The character theme would be Christmas characters. Santa, Rudolph, Elves, Frosty, Jack Frost, The New Year's Baby, just to name a few.
PlatinumGame is offline   Reply With Quote
Old May 29th, 2002, 03:05 PM   #9
JC Denton
HERO!
 
JC Denton's Avatar
 
Joined: Jan 2002
Location: Cambridgeshire,England
Posts: 695
JC Denton is on a distinguished road
Quote:
Originally posted by PlatinumGame
It would be indoors, inside Santa's Workshop and outdoors, the North Pole.

The character theme would be Christmas characters. Santa, Rudolph, Elves, Frosty, Jack Frost, The New Year's Baby, just to name a few.
good idea but ive got the feeling a theme with santa and co has already been done. i dont think santa's workshop has though.
cant remember what game for though.
__________________
HERO WANNABE!!
JC Denton is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
help with online multiplayer games DSgamer PlayStation Support 1 Apr 26th, 2003 04:17 PM
Does anyone use multiplayer mode on Halo? Seraph Sephiroth Other Consoles 17 Jan 19th, 2003 11:57 AM
Whats the Multiplayer like RobHardo Action And Adventure 0 Oct 23rd, 2002 11:14 AM

All times are GMT -5. The time now is 04:16 AM.


Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.

Playstation 2 Fantasy - Everything About Playstation 2 Ps2Fantasy.com | News | Games | Forums | Newsletter | Chat | Privacy Policy | Advertise With Us | Contact Us
Copyright ©2001-2014 MagnetiCat.com. All rights reserved. All trademarks and trade names are properties of their respective owners.

X vBulletin 3.8.10 Debug Information
  • Page Generation 1.25339 seconds
  • Memory Usage 2,434KB
  • Queries Executed 11 (?)
More Information
Template Usage:
  • (1)SHOWTHREAD
  • (1)ad_footer_end
  • (1)ad_footer_start
  • (1)ad_header_end
  • (1)ad_header_logo
  • (1)ad_navbar_below
  • (1)ad_showthread_beforeqr
  • (1)ad_showthread_firstpost
  • (1)ad_showthread_firstpost_sig
  • (1)ad_showthread_firstpost_start
  • (1)bbcode_quote
  • (1)footer
  • (1)forumjump
  • (1)forumrules
  • (1)gobutton
  • (1)header
  • (1)headinclude
  • (1)navbar
  • (3)navbar_link
  • (21)option
  • (9)postbit_legacy
  • (9)postbit_onlinestatus
  • (9)postbit_reputation
  • (9)postbit_wrapper
  • (4)showthread_bookmarksite
  • (3)showthread_similarthreadbit
  • (1)showthread_similarthreads
  • (1)spacer_close
  • (1)spacer_open
  • (1)tagbit_wrapper 

Phrase Groups Available:
  • global
  • inlinemod
  • postbit
  • posting
  • reputationlevel
  • showthread
Included Files:
  • ./showthread.php
  • ./global.php
  • ./includes/init.php
  • ./includes/class_core.php
  • ./includes/config.php
  • ./includes/functions.php
  • ./includes/class_datastore.php
  • ./includes/datastore/datastore_cache.php
  • ./includes/class_hook.php
  • ./includes/functions_cat_cfgeoblock.php
  • ./includes/functions_cat_edittime.php
  • ./includes/adminfunctions.php
  • ./includes/functions_bigthree.php
  • ./includes/class_postbit.php
  • ./includes/class_bbcode.php
  • ./includes/functions_reputation.php 

Hooks Called:
  • init_startup
  • cache_permissions
  • fetch_postinfo_query
  • fetch_postinfo
  • fetch_threadinfo_query
  • fetch_threadinfo
  • fetch_foruminfo
  • style_fetch
  • cache_templates
  • global_start
  • parse_templates
  • global_setup_complete
  • showthread_start
  • showthread_getinfo
  • forumjump
  • showthread_post_start
  • showthread_query_postids
  • showthread_query
  • bbcode_fetch_tags
  • bbcode_create
  • showthread_postbit_create
  • postbit_factory
  • postbit_display_start
  • fetch_musername
  • reputation_image
  • bbcode_parse_start
  • postbit_imicons
  • bbcode_parse_complete_precache
  • bbcode_parse_complete
  • postbit_display_complete
  • tag_fetchbit_complete
  • showthread_similarthread_query
  • showthread_similarthreadbit
  • forumrules
  • showthread_bookmarkbit
  • navbits
  • navbits_complete
  • showthread_complete