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Aug 20th, 2002, 01:24 PM | #21 |
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haha i know where he got those pictures, hey King_Freak does Game Informer ring a bell, some one took those pictures with a camera :-) just wanted to let you know
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Aug 20th, 2002, 02:44 PM | #22 |
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the game comes out october 22 every 1 better get it
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Aug 20th, 2002, 03:02 PM | #23 | |
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Aug 20th, 2002, 03:17 PM | #24 | |
Nero Must Die !
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Aug 20th, 2002, 05:08 PM | #25 |
ShakeandBakeMasta!
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October 22...gah, thats almost 2 months away, 2 months and 2 days..eeeh, why cant time move faster..i mean schools already back in....
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Blood brother of Cannibal Clown Menace to senior citezens friend of Richard Nixon Eater of Peenut butta! |
Aug 20th, 2002, 06:53 PM | #26 | |
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Aug 20th, 2002, 10:11 PM | #27 | |
pariah
Joined: Apr 2002
Posts: 2,385
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...this is going to be the best game of all time! I want now!!
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Aug 21st, 2002, 12:44 PM | #28 |
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dont you think that they should release a small demo on IGN.com they are always talking about how they played the games like three months before they came out Rock* needs to release a demo of it
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Aug 23rd, 2002, 05:57 PM | #29 |
pariah
Joined: Apr 2002
Posts: 2,385
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here are some more pics.
https://www.russnetwork.com/gtavice.html motorcyles, boats and helicopters..oh my =============== "As any Tomb Raider historian will tell you the sequels that follow a hit game aren't always known for their continued innovation. With that in mind, last year's groundbreaking Grand Theft Auto 3 wasn't just a hit. It was a record-breaking runaway smash. It is the most successful PS2 game ever in both the US and Europe. It has sold over six million units so far and it hasn't even been released in Japan yet. So when Rockstar invited us to take an exclusive look at the follow-up to Grand Theft Auto 3 we wouldn't have been surprised if it was basically the same game with a few tweaks. It isn't. Two minutes after walking into the room our jaws hit the floor and stayed there. Welcome to Grand Theft Auto: Vice City, the latest chapter of Rockstar's carjacking crime wave. It has the same control scheme as GTA3 but literally every other aspect of the earlier game has been deconstructed, overhauled, amped up and reinstalled bigger and deeper than before. Not only is Grand Theft Auto: Vice City going to be every bit as good as GTA3, it's going to blow it off the road. It's amazing just how much developer Rockstar North (don't worry, it's still the DMA guys, they just changed the name) has managed to accomplish in a single year. It starts with Vice City itself: a glamorous (yet undeniably corrupt), slightly twisted version of Miami in the mid-1980's, complete with ridiculous amounts of pastel clothes, palm trees, sports cars and neon lighting. It's between two and two and a half times as large as Liberty City was, and the entire map is open from the moment you start the game. No more waiting for bridges to be repaired. Moreover it will boast a much greater geographical diversity, with terrain ranging from downtown areas jammed with towering skyscrapers to neon lit boulevards and run-down slums. Not to mention swampland, the ocean and a whole network of streams and rivers... But what fans really wanted was to be able to go inside the various buildings in Vice City. Their prayers have been answered. There will be at least 50 interior locations including a bank, shopping mall, coffee shop (good for hiding out in) and night clubs packed with dancing and an airport jammed with ticket counters and customers. Most of these places will be interactive as well. For instance: at one point in our demo the main character went into a store and swapped his hawaiin shirt and jeans for a bright blue suit. And be sure to visit the remodeled and expanded Ammu-nation where we're told you can do the 'naughty' things you've always wanted to do (hel-lo gun store robbery)... Rockstar has also addressed the other burning desire that GTA3 players had: the urge to drive on two wheels instead of 4. Yes easyrider, there are motorcycles in the game. Quite a few in fact, from Harley Davidson look-a-likes to sporty crotch rockets. There are also tons of new boats to drive around in various water ways including a coast guard cutter, a gigantic luxury sailboat and several flavors of speedboat. Dodo fans will be glad to hear that there are legitimately navigatable aircraft in the game now including a MASH type chopper and a small Cessna-like plane called a Skimmer that has pontoons enabling it to land on water. Of course, there are new cars and trucks as well, many inspired by the popular sports cars of the 80's. Overall the number of jackable, drivable vehicles will top out over 100 more than twice as thick as GTA3's 40 vehicle roster. But more exciting than the numbers is the way that these new vehicles will help to expand gameplay. For example: you can not only do drive-byes from a motorcycle but you can shoot directly in front of you while riding one. Something that was simply impossible before. Also, Rockstar has promised that some of yur weapons will be usable from THE CHOPPER. Imagine sniping a target from 100 yards straight up or loading a plane full of explosives so you can bomb a boat right out of the bay. There is also more realism than before, you can now bail out of a moving vehicle and most vehicle's tires can be shot out, making them more difficult to control. Is there any doubt the police will eventually pull out road spike strips to try to take you down? They'll need all of the help they can get too, because you'll definitely be packing serious heat. GTA3's 15 weapon arsenal has now grown to include over 40 entrees. These range from a basic knife to a powerful six-shooter that resembles a Colt python and on to a more destructive fare. Plus using them will be easier than ever thanks to an improved targeting system who's "reticule" will change color to tell you if your target is armed or not. You can now kneel to steady and improve your accuracy and even if that fails for you it's never too late to fall back onto what Rockstar describes as a 'cleaner smother' hand-to-hand combat system that promises more variety in punches and kicks. |
Aug 23rd, 2002, 07:12 PM | #30 |
pariah
Joined: Apr 2002
Posts: 2,385
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So many new gameplay elements are being installed that it just makes sense that Rockstar is promising that the missions will be both more numerous and far more diverse than ever before. There will be at least 100 mission this time (up from GTA3's 74) and possibly as many as 140. "We keep cramming them in" says Dan Houser, Rockstar's VP of creativity. Moreover, the missions seem to be longer and more sophisticated with highend production values, houser uses GTA3's Bomb Da base mission as an example, because it was one of the last missions installed in the game and was designed after the various development tools and game systems were up and running at full capacity. For those who preferred the extra assignments like the Ambulance (side note: Who in the hell actually enjoyed the Ambulance missions?) and Toyz in the Hood missions, don't worry, there will be more side missons and hidden secrets to find than ever before.
Misson complexity will also benefit from a greatly increased emphasis on storyline and plot development. VC is a production whose scale would send most Hollywood producers running home for mommy. Video games are now at a point where they are capable of doing things in terms of size, scale and involvement that are way beyond what movies are doing," explains Houser. "The average Hollywood script is about 200 pages. Ours would be about 2000." He's not exaggerating. GTA3 had about 3000 pedestrian comments alone. Roughly an hour and a half worth of dialogue. VC looks to clock in between 8000 and 9000 lines of pedestrian dialogue. It will also boast greater character and plot development with around 80 minutes worth of cut-scenes (GTA3 had roughly 30 min) to help push the story along. It might have even been more, had Rockstar North not worked very hard to integrate plot development into the missions themselves, not just before and after each one. One of the most notable side effects of this greater emphasis on story-telling is that the main character actually has a name and a personality. He's Tommy Vercetti, a low level mobster voice-acted by veteran Ray Liotta, an expert in bringing intense psychotic characters to life. Tommy has been jailed for 15 years after a drug deal he was involved in went bad. He no sooner gets out thanthe "friend" for whom he did the job calls wanting reparations for all the money he lost. Time to go back to work. Rockstar is keeping the storyline under wraps, but promises and open-ended plot that "Takes player from being screwed up to getting more screwed to finally figuring out what's going on; oddly the Rockstar rep we talked to referred to Tommy as the "first" character leading us to believe there are additional characters (Rockstar would neither confirm nor deny the possibility). Either way, Tommy seems well prepared to take on whatever Vice City has to offer. Whether underaged gamers can handle it might be another story. One of the thigns that made GTA3 unique was its notoriously mature content. Will Vice City cross the line even further? "Possibly," says Rockstar's CEO Terry Donovan, "but only if it fits the plot." He likens GTA3 to the first Friday the 13th movie, which blew away people with its gory intensity and points out how that four movies later when the human element and story had been discarded in favor of increasing levels of blood and guts the series became worthless. Granted VC's storyline probably won't read like an episode of Thomas the Tank Engine, but don't expect the game to push the envelope just for the sake of being extreme. With so much time and effort devoted to generating new game content one might expect tech specs to have changed very little from last year's offering. Incredibly that's not the case. Rockstar North has somehow found time to completely dismantle and rebuild the entire game engine, with impressive results." VC’s image quality is much sharper and clearer than in GTA3 and everything uses alot more polygoms. Also there's greater texture detail (the team learned to stream textures very late in GTA3's development) and new radiosity lighting system helps the neon light spill smoothly over everything. The environment seems more alive, from fish and waves in the bay to the way the sunlight glints off cars windshields as it drives by. There's even a cloth model that makes Tommy's jacket ripple in the wind when he rides a motorcycle. It's a smarter world too, with NPCs who are far more intelligent than before. For example, pathfinding is greatly improved so gangs will walk in clusters now rather than in a parade like straight line. And for players who abused the way NPCs in GTA3 couldnt shoot over cars get ready to learn some new moves. Not only will they now fire away but they also might crouch behind a car themselves to present a smaller target. The final important element of GTA3 was the wide selection of satirical (yet still remarkably legitimate sounding) radio stations that populated the airwaves. This is yet another area where Rockstar is blowing away it previous standard. GTA3 had around 3 hours of music and talk radio. VC will boast a staggering nine to ten hours, and believe it or not, it's all licensed music from the 80's. This adds a great authentic feel to the action (though we hope GTA3's commercials and talk radio stations will remain) and really helps establish the time frame in which the game will be taking place. There is also some damn good music here, incuding tracks from A Flock of Seagulls, Michael Jackson, and Judas Priest. In fact the sound track will be relieased by a major record lable (most likely as a box set) though which one has accepted the task has yet to be revealed at press." Ultimately the most impressive thing about GTA:VC is how enthusiastically ambitious it is. Rockstar actually looked at the most successful videogame of 2001 and decided to do it all over again with twice as much of everything. It helps that the team clearly loves its creation "I think GTA:VC is going to be the best video game of all time. I really believe that" offers Houser with humble conviction. Strong words but come October 22nd we guarantee that a good chunk of the millions of diehard GTA3 players out there will be saying the same thing."
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Aug 23rd, 2002, 07:32 PM | #31 | |
Nero Must Die !
Joined: Jul 2002
Location: los angeles, CA
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those are some nice shots..... motorcyles, boats and helicopters ohhhhhhh my, indeed....
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Aug 24th, 2002, 08:58 PM | #32 |
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does anyone out there know if the hookers are going to come back in this sequel?
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Aug 25th, 2002, 04:03 AM | #33 | |
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Aug 25th, 2002, 04:06 AM | #34 | |
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Thats Just Funny
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Aug 25th, 2002, 07:00 AM | #35 |
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This Game is Guna Break all Gagming records!
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Aug 27th, 2002, 03:04 AM | #36 |
Nero Must Die !
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Location: los angeles, CA
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Aug 27th, 2002, 07:11 AM | #37 |
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?????
Were about's is the movie and the screen shots?
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Aug 27th, 2002, 09:57 AM | #38 | |
Nero Must Die !
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Location: los angeles, CA
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Re: ?????
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*may not work for everybody because of site traffic* heres an alternative site: https://www.gta-vc.tk/ = they also have the movie and screens from vicecity.com....
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Aug 27th, 2002, 10:06 AM | #39 |
pariah
Joined: Apr 2002
Posts: 2,385
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i got in earlier, the teaser took about 45 mins to download. .. and i have a super fast ludacris speed connection.
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Aug 27th, 2002, 05:35 PM | #40 |
Nero Must Die !
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Location: los angeles, CA
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