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#1 |
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Registered User
![]() Joined: Aug 2002
Posts: 5
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USB Ethernet adaptor works?
Do standard USB to Ethernet adaptors work with socom online?
Since the offical adaptor had not yet been released, i purchased a usb to ethernet adaptor with which i have been playing tony hawk 3 online with for the past few months. i was wondering if socom allows you to play with this adaptor too. thanks! |
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#2 |
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Registered User
![]() Joined: Aug 2002
Posts: 5
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up
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#3 |
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Registered User
![]() Joined: Aug 2002
Posts: 1
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I have a Linksys wireless 802.11b to USB adapter. Anyone have luck getting this to work with the PS2 ?
Wonder if it will work with SOCOM |
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#4 |
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Registered User
![]() Joined: Aug 2002
Posts: 5
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somebody out theres got to have tried it...
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#5 |
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Registered User
![]() Joined: Aug 2002
Posts: 2
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I have used the Linksys USB100TX with Tony Hawk 3 and it works great.
The thing that makes me nervous is that the Official PS2 network adapter saves it's settings on a memory card. If the games rely on these setting instead of having their own settings, I guess it wouldn't work. Does anyone have the game yet? Can someone let us know? then again, for the $40 they want for the network adapter, you get Twisted Metal. I don't know what I'll do yet. |
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#6 |
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Registered User
![]() Joined: Aug 2002
Location: Great White North
Posts: 1
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The Linksys USB100TX works fine with THPS3, Madden 2003, and now SOCOM. I was playing SOCOM online last night and other than some enormous lag problems (which everyone has acknowledged including the devolpers) it was a fun experience.
As Sony has already admitted, the PS2 Interent Adaptor is both 56k modem and a 10/100 Ethernet Card. In order for developers to prevent USB Ethernet adaptors from being used they would have to either: 1) Instruct the game to ignore anything plugged into a USB port (this would also include controllers, keyboards, mouse, ... etc. ). or 2) Each developer/publisher could have their servers automatically scan to see if each and every PS2 is using an Official PS2 Internet Adaptor (every NIC has a unique identification number). While this is not impossible it would be far easier for a system like XBOX Live to do as it uses centralised servers and databases. Why would EA (or any game publisher/developer) wish to incorporate additional overhead costs? The Linksys adaptor works now and I do not see that changing for any future online PS2 games. Cantley |
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