The whole "realism" thing many keep on talking about when reviewing MGS games (and comparing them to Splinter Cell) is ridiculous. Despite the extremely realistic elements in the setting and in the background, they are pure gaming experiences, fruit of an all Japanese way of intending videogames first of all as videogames. Kojima may have introduced powerful cinematic elements in his games, but his trademark gameplay concepts have their roots in Miyamoto games... so, when it was announced the new game was card based, I was at first surprised, but not disappointed. I kind of expected it.
I can't wait to start writing again, also about this game, as soon as we have done with the tech stuff.
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