1. Arc the Lad I,II,III - As a collective, this game's tie-in characters had wonderful personalities to me. The characters just seemed rightly placed, and the world seemed vivid, as well did the plot. The characters really intriged me, and even though the battle system wasn't jaw-dropping, the characters were the basic reason I loved this series so much. The $70 was well-worth it. Plus, THERE'S TOSH..
I could praise it forever, but eventually, I'd have to variate for any actually well-thought, good-spirited rants.. o_o..
2. Xenogears - Someone mentioned a "movie" experience.. This game is just deeper than most, and that's what attracted me to play it, and keep going.. because it didn't have a paper-thin "Cloud vs. Sephiroth" stereotyped approach. It just seemed very unique because of religious themes, mechs, etc. etc. and how they fit into place. Plus, THERE'S CHU CHU..
3. Wild ARMs 2 - I have a fixation with these characters too, say what you like (story too, story too!).. The graphics weren't great, but they were enough, and this game's lest a bit eccentric, the point-skill system was fun to mess around with, you could escape battles on-field, the bosses ACTUALLY REQUIRED a strategy (Especially them secret bosses.. depending on your level and equipment..) Wild ARMs is probably #2 as a favorite series. Plus, THERE'S LILKA..
4. Lunar 2: Eternal Blue - Again, the characters. (Not just because it was by Working Designs.. o-O;
Lunar just seemed to have a lot of life, and the anime FMVs were pretty cool. Plus, THERE'S LEO..
5. Final Fantasy VII - Heh, I picked at it, and now I'm going to be a hypocrit. The battle system ruled, (Materia is God-like.) and being able to switch out a team with versatile characters made the game replayable. Plus, THERE'S BARETT..