Thanks! It's sort of clearer now! But now I'm wondering: if your character doesn't really level up, how can he face stronger enemies or more difficult adversities while the game goes on? I guess you can't always face the same weak monsters the whole time or that some enemies must be stronger than others. This would mean this game is boring and there's no variety in it... If your character, for example, doesn't gain more strenght or agility and such things that we have in classic RPG games, how can you do new stuff? Is it only based on skills? Do skills make your character more able to do new things as you acquire them, so that from a certain point of view they work like stats for the character's developement?
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