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Originally posted by Beretta55
on another note im glad this game came out i find it neat that a company has the balls to release a game like this they are meaning to shock people and are not afraid to put games like this out. but in the end i think this game is great and im having a really fun time playing it.
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I don't think it has to do with balls so much as Rockstar saw the opportunity to push the envelope again for their pwn personal gain. Sure they mean to schock people, but would they be doing it if it weren't the popular thing to do? The consumer likes to see taboo barriers broken. This is nothing new and in the video game business that desire has probably increased ten fold since ten years ago or so wehen Mortal Kombat first came out, as you mentioned. Yes, Manhunt has depth other than the obvious violence, but the point is still something else. I don't know exactly what I'm trying to say except that I believe it takes more cahones to not follow a marketing trend, in interest of artistry. So my question to you who have played the game is: Does the violence in this game compliment the story in an artistic way a la Max Payne or Getaway style? Or is it simply gratuitous and glorified violence for the sake of random violence and nothing else? If that is the case it is much more like a JAckass episode than artistry.
Now, don't get me wrong, I love games with ridiculous amounts of out of place violence as much as the next gamer and will probably end up sooner or later owning manhunt myself. GTA: Vice City continues to entertain me and will for ages.
So...why am I complaining? I don't know except that something about a game like Manhunt getting more notice than the previous Silent Hill installment already (seemingly) is bothering me on a personal level.
_RED_ stuff