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Originally posted by the_artist
because a 733 Pentium with a GeForce 3 is pratically what the X-Box is?
Texture Compression is indeed available through the XBox (Direct3D does it, so as its a ), but there are many different types and qualities of texture compression: the PC can use more detailed textures (I think some are as big as 4096 x 4096), and just because the XBox can do Texture Compression, doesn't mean that it does do it. Developers can opt to leave it out in the hope that less detailed textures would improve frame-rates on games where a lot of polygons are visable... Unreal Championship is probably one of the later, whilst somthing like Halo 2 Clearly does Texture Compression over polygons...
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okay, but I can say, the ps2 is 200 odd mhz, so I could say the xbox looks 3x better and every knows unreal tourny 2003 looks better than unreal champoinship, PC' get uprgraded every month or so, if you could do that with a console machine maybe it could match upto your 3 ghz geforce 4 fantasy.
my PC is better than the xbox specs, even though my ps2 and xbox look better.