I agree that both aspects are really important to enjoy a RPG videogame. The story has its importance because if the plot or the characters are bad, you really don't want to see what comes next. You feel you have no interest in playing the game. If the battle system is repetitive or dull, and all the importance is given to the story, you'll have an interactive movie, not a videogame. So, even if I'd say I slightly prefer a game with a good story, I must admit a good gameplay in general is necessary to make you want to play.
Some Final Fantasy games have great stories, but they're terrible when it comes to battle system. They become annoying after some hours because of the repetitiveness of the gameplay. On the other hand, as S4H said, other quite popular RPGs like Grandia don't have very impressive storyline or original characters, but they're surely more entertaining talking about battle system. Some other RPGs, like online ones, or even Morrowind, are really addictive because you have to "create" your own storyline throughout the game, and they surely vary the basic formula of RPGs like Final Fantasy (FMVs+random battles) with puzzles, training, explorations and so on, but the battle system of these games, well, it's not for any kind of players.
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