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You can blame the architecture of the XBox (as well as lazy developers) for the shoddy looking titles.
Due to the XBox using Direct X, and the GeForce having lots of hardware special effects, it's very easy (comparitively speaking) and quick to produce something half decent looking.
To produce something average looking on the PS2 is much harder due to it's use of Vector Units. But what this does mean is that the extra push to make something look great does not require that much more effort.
Basically it seems the developers get to a certain level with XBox software and think 'that'll do' rather than pushing the envelope like they do with PS2.
I'm still yet to see anything approaching the gorgeousness of MGS2, GT3 and FFX on the XBox.
- S
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