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There is also a more "practical" point that you should consider. Developing a game like MGS 2 is a matter of artistic skills, but it's also true that few companies can support the development time and cost of a game like Metal Gear Solid 2.
The game was in development for 3 years, it costed millions of dollars, and that's a risk for a publishing company. Of course, a company like Konami has the resources for this kind of projects, and the same can be said for Capcom, but not for many North American publishers.
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