Real-Time or Turn-based combat...
Over the years I've played a few RPGs and though the stories vary to greater or lesser degrees, one thing has remained constant: The overwhelming majority have employed Turn-based combat. The advantages to this system include being able to see the battle and it's magic and combat effects, having time to decide what you want to do, and allowing you to visit the facilities even in the middle of a fight. Real-time keeps the frenetic pace of combat alive, forces you to make quick decisions and creates a more immersive sense to the fights. So tell me...which is better and more importantly-why?
|