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Old Apr 14th, 2002, 05:18 PM   #1
kamari-ice
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3d Studio Max Abilities!^

Well I found some pics and some info on 3d Studio Max.And here they are.

https://www.specbench.org/gpc/images/architecture2.jpg

https://www.specbench.org/gpc/images/landscape2.jpg

The SPECapcSM project group worked with CAT Production (www.CAT-zentrum.de), a German computer animation and special effects studio, to create a standardized benchmark for 3D Studio MAX R3.1. The new benchmark runs under Windows NT 4.0 and Windows 2000. But, since Windows 2000 is not supported by Discreet, the application's ISV, SPECapc will accept only Windows NT 4.0 submissions on this site.

SPECapc for 3D Studio MAX R3.1 contains four scenes reflecting typical uses of the application in an animation studio environment:

The first scene shows an architectural visualization containing more than a million polygons. It contains many objects, glass walls for refraction and opacity tests, and some textures. Multiple light sources are used.

Scene 2 is a closeup of sparks flying from wheels. Two alternative particle systems are investigated, one with a low particle count and the another with a high count. Multiple light sources are used.

Scene 3 pulls back to show a juggler pedaling the wheels while juggling three balls and balancing four teapots on top of his head. The juggler consists of NURBS surfaces attached to a skeleton and animated over time using inverse kinematics chains. The scene has multiple light sources. A camera moves along a path around the character. The camera viewport is maximized.

Scene 4 is a landscape modeled with displacement maps and meshes. Many textures and texture blends are applied to it. A camera moves along a path through the landscape.

The benchmark is divided into 35 tasks. Each task was assigned a weight by CAT Production representing the relative time animators spend performing the task. The same tasks are further characterized by SPECapc as either graphics- or CPU-intensive.

Benchmark results are presented from 25 individual graphics tests and 10 CPU tests. The total number of seconds to run each test is normalized based on a reference machine, in this case an Intel Pentium III with a Diamond FireGL graphics card, 512-MB of SDRAM and a 9-GB hard drive. The normalization process ensures a scoring system where a bigger score is better. Composite scores are reported for both graphics and CPU tests. An overall composite score is also reported.

And here are some images I found on another site, very cool.

https://www.3dlinks.com/gallerydisplay.cfm?tid=Fantasy

Click on the numbers at the bottom of the page for more pictures.These are from Bryce, Cinema, and 3d Studio Max.
See, this should tell you I want to work at Squaresoft, more info will come, looking up more stuff.
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