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Old Mar 28th, 2002, 10:21 PM   #28
Neo_Soldier28
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Joined: Jan 2002
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Age: 39
Posts: 536
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Cool ~TRAINING MODE~

I found some more information on that training section of virtua fighter that i thought you might find interesting
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Training Day

Most fighting games have some kind of training mode that lets you learn the moves by working through a list on screen. VF4 takes this a step further, though, letting you control everything about the training mode so you can work on specific weak areas. The system is extremely effective, and it takes very little time to notice a discernable difference in your playing style. Whether you set up specific challenges, like Lau's fast high-punches repeated over and over, or you work through the tests that the game sets up for you, it's all remarkably useful. After spending about 30 minutes training with Lau, my game had improved dramatically.

As if the challenge of working through the ranks isn't enough, another part of the game that's habit-forming is the artificial- intelligence training. While an ambitious-sounding addition to the game, the results of fighting with a character that "learns" are more enjoyable than I could ever manage to get across to you just in this review. Think of it as a Tamagotchi that fights and you may appreciate the compelling experience it provides. When your A.I. is good enough to really whale on the competition, you'll feel an odd sense of pride in its achievements.

As you can probably tell from the enthusiasm that we have for the game, there really is very little that's wrong with it. If you have any doubts, consider this: While I've always been a fan of fighting games, I've never been a really hardcore fan prepared to invest hours and hours in mastering a fighter of this kind. VF4 converted me. I can't get enough of it. Not many games are so great that they can help influence your taste, but this one really is something special.
John's score: 10
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