|
I am not referring to the extreme angles used in the cinematic sequences of the game but to those during the normal gameplay sections, that are only functional to the gameplay and not expressive per se; it is ridiculous to see the camera following the actor from a back top-down angle like it would when you walked through the corridors of the game. I imagine the director (or whoever actually created those scenes) thinking: "hey this will make fans of the game happy" without asking himself if what he was doing made some sense in a movie. In any case, in general, my opinion is that the movie lacked quality (directing, acting, special effects) and (and this is what I really cannot stand in a SH movie, also for the reasons you mentioned, in particular blanks left in a videogame that a gamer must "fill" as he plays) creativity. With the obvious differences in the plot that influence the overall style of the movie and make it a bit enjoyable, I don't think Silent Hill is that much superior to the horrible Resident Evil movie. I always dreamt about a David Lynch version of Silent Hill, and I mean the "good" David Lynch, the one of Twin Peaks and Blue Velvet. I always expected the movie version of Silent Hill to be something closer to Twin Peaks than to a bad thriller/horror movie, the work of a person with a coherent and provoking creative project in mind. But I guess I should have learnt the lesson, like Sleazy P Martini did.
|