Apr 14th, 2005, 05:45 PM
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#8
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.illustrated.thingy.
Joined: Mar 2002
Location: pixel-land
Age: 39
Posts: 2,576
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The words of a guy who knows: https://www.cliffyb.com/rants/have-great-ideas.shtml
That sound pretty relevant to me.
https://www.cliffyb.com/rants/how-to-get-hired.shtml
May also be an interesting read...
BTW, if you ever make it big, follow Cliffy B's example and change your haircut every week. Games Designer is the new Rock Star....
Edit: This bit sounds the most important -
Quote:
Why, then, should they pay someone from outside the company for their game idea when they aren’t taking any of the risk? Generally speaking, every game company has more ideas of their own on the back burner than they will ever have time to produce and thus, there’s no reason to accept outside ideas.
Think of it this way. Everyone at one time or another has tried to write a novel or has had a "great idea for a novel. How many book publishers will take an idea for a novel if they have to do the writing or pay someone to do the writing? None. Therefore, the people with the ideas have to write the books. How many of them start writing? How many of them actually FINISH the novel? When they’re finished, how many get published at all? And of those that are published, how many are published without changes made by the publisher? See what I mean?
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This is particularly resonant with myself because I have had my fair share of "good ideas" for novels, games, online comics and animated series to take away my sleep whilst I develop them and then realise: I don't have the time or patience to write a book; I know no programming skills and can't even make a functioning level for a game; I suck really badly at drawing...
Last edited by kupoartist; Apr 14th, 2005 at 05:50 PM..
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