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I've got a much better handle on this game today than I did yesterday. It's definitely set up just like GTA, in that you have can choose which direction you go and what you do.
The main object of the game is to capture the "Deck of 52" alive, starting with the "2 of Clubs" all the way up to the "Ace of Spades". You can kill them, but from what I can tell, it's best to keep them alive. You would think every mission would be geared towards capturing these people, but it's not. In fact, it seems that most of the time you just sort of happen upon them as you are doing other things.
You spend alot of time doing missions to make money, since it costs money to call for an air strike or for a weapons drop. You really have to think thru what you want to call for since there's money involved.
The hardest part of the game so far seems to be keeping the Factions that you are working for happy. Just like in GTA, you go work for this guy, then some other guy and you have a few people you have to please. Same situation here, like the South Korean faction wants you to go against the Chinese faction, well you have a decision to make because you do contract work for both of them.
The game is not nearly as structured as SOCOM is and that's a good thing, IMO. AWESOME GAME!!! Woooooo Hoooooooooooo!!!!!!!!!!
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Drafter-T
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