Dec 13th, 2004, 04:09 PM
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#7
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.illustrated.thingy.
Joined: Mar 2002
Location: pixel-land
Age: 37
Posts: 2,576
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Quote:
Originally Posted by Spank-A-Thon
So considering this, I would expect a CG movie with characters I'm already familiar with to be superb... but we all know how Spirits Within turned out (although to be fair, I did enjoy it). Somehow they lose something when they try to make a 2 hour, rather than 30 hour, story.
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But the plots of most FF games are surely 2 hours (if even that), just stretched out over a 30 hour period of playtime? Sometimes my mind convultes and implodes when I try to think just how a 30 hour long, occasionally story-led game (and lets be honest here, FF stories are actually pretty trashy, but then I think that all game stories probably are anyway) that basically involves selecting a menu command to achieve your ends, is possibly enjoyable. It is, but I can never put my finger on why. Whatever the reason (the mysterious reason "X") I'm pretty certain that it's lost when you translate the game to movie. I mean, can anyone here name a game to movie conversion that didn't completely suck? And of those few that didn't, how many are actually "good"?
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