Thread: Fable goes gold
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Old Aug 27th, 2004, 02:52 PM   #5
Harry
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I liked Black & White, and I played it without having to review it; yes, its micro management elements were tedious and hampered its replay value, it had many bugs, and it required a more powerful system than what I expected at its release to be enjoyed, but it was still a good experience for those having the patience to go through the first hours. But I agree with you when you say that B&W couldn't be farther from a "best game eva". If I'm not wrong Kupoartist, you considered also The Sims a very tedious game - while I consider it a masterpiece. I think that when it comes to the Simulation genre, it's even harder to have an objective view on things, since they don't rely on instinctive mechanics like action or adventure games.

I like the concept behind Fable - the idea of following a character in a world where he isn't the main character, where there are other heroes to interact with, from his youth to his death is something that I find extremely captivating. Of course, if the game will not be able to create a great balance between a strong storyline and true freedom of choice given to the player, the overall experience will be entirely meaningless, on my opinion. But if well done, the final chapter with the death of your character could become a memorable and unique experience. It takes a visionary, or a mad man to try something like that, or at least a developer known for being a visionary
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