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View Full Version : Snake Eater's new gameplay elements.


FreakOut
Jan 23rd, 2002, 06:29 PM
<strong>Snake Eater's new gameplay elements.</strong> - <font class="smallfont" style="color:#f1efab"><strong>Wednesday, March 31, 2004</strong></font><hr />Hideo Kojima and Konami today gave the world new details about Metal Gear Solid 3: Snake Eater through what was an uncommonly rich press release, which also confirmed that the game will be one of the biggest stars at the next E3 show in Los Angeles, this May. <br /><br />Kojima outlined today two of the innovative gameplay systems featured in the game: the Camouflage Index and the CQC (Close Quarter Combat system). <br /><br />Unlike past games of the series, Metal Gear Solid 3 will feature long sections of outdoor action instead than the military and scientific bases of past episodes. Solid Snake - or the man that looks like Snake, according to many Big Boss himself - will have to hide and fight enemy soldiers in a finely recreated thick jungle. The Camouflage Index is represented by a numerical percentage in the top-right corner of the screen. The higher the rating, the more Snake is invisible to the enemy. The Camouflage Index is calculated taking into consideration three factors: posture, costume, and face paint. In fact, Snake will have many camouflage outfits in the game, and the possibility to use face paint to blend perfectly into the background; then, crouching in long grasses, or by lying flat, Snake can become completely invisible to the enemy, thus being able to avoid unwanted battles or take the enemy by surprise. Of course, the jungle will offer many ways to hide. Shadows and lights will play a primary role, but also fallen leaves, tree bark, long grass will be Snake's best allies against the enemy. <br /><br /><center><table cellpadding="4" cellspacing="0" border="0" width="570"><tbody><tr><td align="center" valign="middle"><a href="javascript:open_window('http://www.ps2fantasy.com/scripts/slideshow.php?gid=217&amp;picture=58');" ><img src="archive/news/20040331/mgs3_59.jpg" width="160" height="125" border="0" alt="Snake Eater Screenshot 1 - Suit: Tiger Stipe - Face Paint: No Paint" /></a></td><td align="center" valign="middle"><a href="javascript:open_window('http://www.ps2fantasy.com/scripts/slideshow.php?gid=217&amp;picture=61');" ><img src="archive/news/20040331/mgs3_62.jpg" width="160" height="125" border="0" alt="Snake Eater Screenshot 2 - Suit: Tree Bark - Face Paint: Woodland" /></a></td></tr><tr><td align="center" valign="middle"><a href="javascript:open_window('http://www.ps2fantasy.com/scripts/slideshow.php?gid=217&amp;picture=63');" ><img src="archive/news/20040331/mgs3_64.jpg" width="160" height="125" border="0" alt="Snake Eater Screenshot 3 - Suit: Black - Face Paint: Black" /></a></td><td align="center" valign="middle"><a href="javascript:open_window('http://www.ps2fantasy.com/scripts/slideshow.php?gid=217&amp;picture=64');" ><img src="archive/news/20040331/mgs3_65.jpg" width="160" height="125" border="0" alt="Snake Eater Screenshot 4 - Suit: Snow - Face Paint: No Paint" /></a></td></tr><tr><td colspan="2" align="center" valign="middle"><div class="slidetxt">Camouflage suits and face paint help you turning the difficult environmental situation to your advantage.</div></td></tr></tbody></table></center><br /><br />Interestingly, this emphasis on camouflage will also lead to more frequent close quarter battles than in the preceding installments; for this reason, Kojima and his staff developed the CQC, the Close Quarter Combat System, a complete novelty for the series. The long-time military advisor for the series, Motosadi Mori, helped the team developing a combat system able to recreate the feeling and the mechanisms of hand-to-hand combat. Snake's posture in relation to the enemy's position will lead to different effects and to different kind of moves. The CQC system can be used to fight lonely guards or also multiple adversaries. <br /><br />Close combat implies also more complex movements than those seen during long-range battles using guns or rifle. For this reason, the development team recreated all movements, still under the careful supervision of Mori, using advance motion-capture techniques so far never used on video games, but only on movies.<br /><br />Here at Ps2Fantasy.com we're all excited about Metal Gear Solid 3. Expect detailed coverage and a big preview in the next days and weeks - stay with us, if you want to eat as much snakes as you can. And who wouldn't?<br /><br />And don't forget to look through our <a href="http://www.ps2fantasy.com/scripts/screenshots.php?gid=217">gallery</a>, with 66 high-quality screenshots available showing Snake in his different camouflage suits and face paints.<br />

Pu the Owl
Jan 23rd, 2002, 06:30 PM
At the moment only mods and admins can have personal avatars.

FreakOut
Jan 23rd, 2002, 06:37 PM
Gotcha Fortune, thanks for clearing this up for me.

I had an ass kicking avatar aswell :(

Never mind.

Spirit
Jan 23rd, 2002, 09:51 PM
are you planning to add them for "normal" members? they ahev the same ib code as you guys and they allow any avatars, so can you please do so too? :D plzzz?

Pu the Owl
Jan 23rd, 2002, 09:58 PM
There are also many other forums which don't allow custom avatars as well, and others, also very huge forums, which don't have avatars at all...

Spirit
Jan 23rd, 2002, 10:04 PM
hey hey hey!! I was just giving one small example(my home page lol) I like this board anyw ay it is, since it will ALWAYS be a friendly nice place to me, since day 1 :)

Pu the Owl
Jan 23rd, 2002, 10:07 PM
I have nothing against your homepage, but please limit links like that one to your signature ;)

Spirit
Jan 23rd, 2002, 10:10 PM
oh I'm sorry I didn't even put it in my sig, sorry!!! won't happen again, I'm not an advertiser!!!

MakgSnake
Jan 24th, 2002, 02:43 AM
There Are Almose 500 Avatars On This Forums. Chose From Them. I Mean Soo Many...!...And ALL Of Em Are Amazing!.! I Chose One When I Didn't Have An Option Of Getting My Own.!. It Was Great!.!

Trust Me All Of Em Are Great Avatars

Spirit
Jan 24th, 2002, 11:23 AM
you're right MS, you're right man, I did choose an avatar, and I'm happy with it! no more problems about this anymore form me guys...

LoRd BanShee
Feb 1st, 2002, 06:16 AM
do you guys know sites for kick-ass, cool avatars???
cuz i've been looking ages!!!!!and any cool sig sites??


Thanks

Evil Parrot
Feb 13th, 2002, 06:52 PM
Yeah, there are a lot of cool avatars available here, but I like the fact that you guys allow custom sig's :)

kamari-ice
Feb 13th, 2002, 07:26 PM
Oh man, I thought a fight was gonna break out.Well we heard all the things before. 500.....avatars...are...already..installed..

Soul Angel
Feb 13th, 2002, 07:40 PM
Originally posted by Evil Parrot
I like the fact that you guys allow custom sig's :)

I agree its nice to see pic sigs and all! :)
I know some forums don't allow them and even if the do they keep it to a certain size and all

IcyMourdor
Feb 14th, 2002, 05:53 PM
Pic sigs are nice. All of the colorful banners are nice to see.

I haven't even bothered putting up a custom avatar. There are great choices here already.