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Dec 31st, 2004, 08:38 PM | #1 |
Registered User
Joined: Dec 2004
Location: Lex Ky
Age: 34
Posts: 13
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Diffenent Camera View
metal gear solid 4(so ive read) might have the plinter cell veiw, please tell me your thoughts and opinions, i think the angle should stay the way it is
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Dec 31st, 2004, 09:53 PM | #2 |
Nero Must Die !
Joined: Jul 2002
Location: los angeles, CA
Posts: 1,704
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i agree it should stay the way it is.
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Dec 31st, 2004, 10:24 PM | #3 |
Registered User
Joined: Nov 2004
Age: 82
Posts: 25
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I also agree that it should stay the same.
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Jan 1st, 2005, 12:14 AM | #4 |
Registered User
Joined: Dec 2004
Location: Lex Ky
Age: 34
Posts: 13
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ive also read that he's going to leave ,etal gear solid 4 for up the younger people of the business, but i dont know. if he does that then it would be a failure.
-Playstation Mag. why did you have a minigame for all the turture in mgs3? -Hideo Konoma On the first one in the trilogy, ive gotton reviews that it made peoples hands tired, and i tried to make this one perfect!(laughs) Playstation Magizene |
Jan 1st, 2005, 12:16 AM | #5 |
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Joined: Nov 2004
Age: 82
Posts: 25
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I'm glad they didn't put the torture thing in their, Just a waste of time.
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Jan 1st, 2005, 04:39 AM | #6 |
Registered User
Joined: Dec 2004
Location: Lex Ky
Age: 34
Posts: 13
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yea, but if would have changed cut scenes or gameplay later in the game, i dont know, it might of worked
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Jan 1st, 2005, 08:13 PM | #7 |
Dante May Cry
Joined: May 2002
Location: America's Guard of Honor: 82nd Airborne Division
Age: 40
Posts: 1,523
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Yo, Ocelot, where did you get that information?
(I mean, Hideo KONOMA?) I think it would be interesting if the camera could be worked up a bit in the sense that it could change to another angle at the will of the player, but always maintaining by default the usual one, which is plain awsome.
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Jan 2nd, 2005, 07:19 PM | #8 |
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Joined: Jan 2005
Age: 36
Posts: 11
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I think the camera fits for MGS1 and 2, but not 3. The camera makes it more difficult to sneak up on enemies, since the view above Snake only extends about 10 feet. The only way to look ahead to see if anyone can see you is constantly stopping and switching to FP view, which is annoying.
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