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Sep 29th, 2004, 06:32 PM | #1 |
Byakugan
Joined: Apr 2004
Location: Kohona Village
Age: 39
Posts: 149
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Half Life 2 Engine Licensed For MMRG
Just Sharing some info that i came acrossed and found rather interesting.
----------------------------------------------------------------------- Source Engine Licensed for Massive Multiplayer Roleplaying Game SMILING GATOR PRODUCTIONS CHOOSES SOURCE(TM) Source Engine Licensed for Massive Multiplayer Roleplaying Game September 21, 2004 - Valve®, developer of innovative technologies and award-winning games, today announced a Source engine licensing partnership with Smiling Gator Productions. Already in development, Twilight War: After the Fall is a Source-based Massive Multiplayer Roleplaying Game (MMRPG) for the PC. The Valve Source engine technology, the same used to create Half-Life 2, gives developers the ability to create expressive digital actors and physically simulated worlds. It also offers advanced rendering capabilities and the industry's most convincing artificial intelligence. "The Source engine is one of the gaming world's premier technologies, we are thrilled about the features it will bring to Twilight War: After the Fall," says Kingsley Montgomery, Vice President of Development at Smiling Gator Productions. "Its combat system, physics, and advanced AI are exactly what we were looking for to enable the exciting features we are developing for our game. We evaluated several game engines and concluded that Valve's was the only choice for us. In addition to being a top-notch product, their support has been excellent." Smiling Gator Productions joins Troika Games and Arkane Studios as announced Source licensees. Source is designed for the creation of games from all genres, and contains a host of proprietary tools for level editing, character direction and more. "We are eager to see the Source engine used for an MMRPG by Smiling Gator Productions," said Gabe Newell, Valve's C.E.O. "The ability to render realistic environments and create compelling characters with true-to-life emotional expressions will be a great innovation for one of the industry's most promising genres." -----------------------------------------------------------------------
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Last Game I Beat: Fable --------------------------------------------------- What I Really Meant To Say Is I'm Sorry For The Way I Am, Never Meant To Be So Cold
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