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May 12th, 2002, 07:45 AM | #21 |
Puerto Rican Knight
Joined: Jan 2002
Location: In a Bar, Under the Sea
Posts: 513
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hehehe Qjij, weird because what usually people who didn't like MGS2 say the opposite thing: that the plot was too much complex for being only a videogame, while for a movie the idea is good
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May 12th, 2002, 07:56 AM | #22 |
Senior Member
Joined: Jan 2002
Location: Great White North
Posts: 1,582
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When I first played MGS2 I was very disappointed. I found it sub par with MGS. But I don't think it was the game that was flawed, but instead my perception of what it should be. If I play a FF game, I expect cut scenes and FMVs......but I expected MGS2 to be more action focused. In a sense MGS2 is an RPG type game, and if I look at it that way, I can really see where the hype come from. I plan on picking it up when it goes GH.
What???? Sleazy P saying something positive about MGS2????? Fraid so |
May 12th, 2002, 10:46 AM | #23 |
Iroquois Jack
Joined: Jan 2002
Location: Montréal
Age: 41
Posts: 672
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What ya donna do ? I'm a complicated guy.
I don't know... I had heard that it was going to be longer than Metal Gear Solid, but it ended up taking only a few hours to complete... I think the story was "okay", but I ended up most of the time like: " Okay, cut the crap and tell me about the important stuff... " I think it's too easy to figure out what Kojima wants to say and it's nothing really... interestin'. Don't get me wrong ! This game is so awesome... It's probably one of my favorite on the PlayStation 2, but I think that Kojima could've put some more thought in what he wanted to say and even go a bit farther... The only thing that comes to mind at the end of the game is: And... ? |
May 12th, 2002, 10:55 AM | #24 | |
Now or Never
Joined: Jan 2002
Location: Zürich
Age: 42
Posts: 2,456
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Quote:
Just joking...but anyway, I agree on the fact you don't have to see the plot as it is. Kojima put in it a very deep thought on freedom, on the limits of freedom that everyone has because of mass media, authority and so on. We are free, it seems, but who knows what is real freedom and what is freedom manipulated by authority? Maybe we're only doing what others decided for us, because society is made to let us do only what has been already decided by someone else. Don't you think this is complex enough for a videogame? There are other cultural means, like books and movies and sometimes even newspapers that find difficult talking about such themes. I think the fact they put this subject in a videogame is amazing. I doubt you can find a similar complexity in other games around... |
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May 12th, 2002, 11:44 AM | #25 |
Iroquois Jack
Joined: Jan 2002
Location: Montréal
Age: 41
Posts: 672
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Yeah, I agree with you Hylas...
But all that you just said, I had already saw on tv... It doesn't take a genious to figure out that those things are present in our society and that the things we see/hear are not always what they seem to be... Sure, it's cool to see that a game was "brave" enough to talk about something so... touchy. The stuff they talk about is interestin'... but not new. ( to me, at least ) Plus, it's mixed with sci-fi stuff and some stupid littl' morals for kids ( sorry for that, I'm just REALLy tired of morals for kids ). Nevertheless, it's an awesome game ! |
May 12th, 2002, 12:43 PM | #26 |
Useless Oracle™
Joined: Jan 2002
Location: Everywhere
Posts: 5,136
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Nothing is new. If you get an ancient book like the Odissey by the Greek poet Homer, you'll notice that in 4000 years of history nothing new has been said. From movies, to TV shows, to latest books, there's nothing completely new that can be expressed. So what's the surprise that MGS2 cannot express a subject that is completely innovative if man is always the same and keeps on repeating the same things over and over again? At least for a videogame we can see it as a novelty.
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May 12th, 2002, 01:26 PM | #27 |
Iroquois Jack
Joined: Jan 2002
Location: Montréal
Age: 41
Posts: 672
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Yeah, I agree with that...
I think I'm just too demanding. I'd like a story to really surprise me, but like you said... almost every possible thing they could talk about has already been told at least once. Then again, there is no limit to what we can imagine and I still believe it is possible to find a way to create something that would amaze everyone... there has to be ! |
May 12th, 2002, 02:56 PM | #28 |
Senior Member
Joined: Jan 2002
Location: Mississuaga, Canada.
Posts: 3,554
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Atleast
Well, Atleast MGS2 Tried To Do Something New. If People Say, They Didn't Expect Anything New From MGS2, Then...I Think, They Wont Get Anything New At All From Other Games Around.
The Amount Of Hard Work Put In A Game, Drools Out Of The Game. And....One Of The Reasons The Game Has.... "..........And?" In It...Because, Kojima Mentioned Already That His Team Was Way Out Of Reach Of Complition Of The Game. He Actually Thought That He Wont Be Able To Release The Game In 2001 (The Year Of Snake)...... So In Order To Do So........He Had To, Had To Finish The Game So That It Could Get A Release In 2001. That Could Be The Reason, So Many Questions Were Not Answered. But Then All Of Em Will Be Answered In MGS3. We All Know That!.! Because Before, KOJIMA Was Saying That MGS2 Is Going To Be The Last Game For The Series, But......Now We Are Seeing The Light Of Another Sequal!.!
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May 12th, 2002, 04:51 PM | #29 |
Iroquois Jack
Joined: Jan 2002
Location: Montréal
Age: 41
Posts: 672
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I understand that...
But don't you think that the way Kojima did things, it's like his message is more important than the story itself ? It's like he "sacrificed" part of the plot to introduce what he had to say... He could've incorporated everything together to make up a better storyline. Well, again... It might look like I didn't like it, but I truly believe it's one of the best games I have ever played in my entire life... it's just that I was somewhat dissapointed on some aspects. |
May 13th, 2002, 12:20 PM | #30 | |
Senior Member
Joined: Jan 2002
Location: Mississuaga, Canada.
Posts: 3,554
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Hmmm....
Quote:
U See, Even MGS1 Had A Theme And A Message. But Like We Have Said, It Was More Of The StraightForward Story. Everything With Niomi And Snake Was A Message To The Viewers. Kojima Gave It A little More Push To His Thinkings In MGS2.....Which U Think Isn't Right. But Look At Me....I Think Its Amazing.....!.....Not Because I Am A MGSFanatic...But Because It Truly Was Amazing IMO!.!
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May 13th, 2002, 05:10 PM | #31 |
EVA 00 Pilot
Joined: Jan 2002
Location: NERV
Age: 41
Posts: 2,239
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Plot is only one of the aspects that make a vidoegame enjoyable. We all know what other aspects are, I'm not going to make a list, and MGS2 was amazing from any single point of view required by a videogame. Adding to this the message Kojima left to be understood by the player was really strong. This is an aspect that cannot be found in many videogames.
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