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Old May 22nd, 2003, 04:17 PM   #38
Zanku
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Joined: Nov 2002
Location: Namek
Age: 38
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If you watch the 31mb video from the website it looks as if it is taken from the game itself...with the third-person shooting, especially shooting the bee's nest, and when Snake sneaks along the side of rocks and presses against the wall, then crouches.

I dont think on the website and in the movie they would keep mentioning "A new Era", "New gameplay" and keep saying dates such as "1960" and "1961"...If they are just going to release something that isn't this at all. Snake even gets parachuted into the jungle, so is obviously on a mission...OH, forget i said Jungle too, because it is not a Jungle, its a Forrest, the trees are deciduous and it is more of a northern climate. It also looks dryer, with less of the jungles low consuming undergrowth. So from what is on the website, mentioning Russia alot, and the splash picture for MGS3 is a map of Russia, and the forrest conditions, im quite positive that we are talking about Russia. NOT Zanzibar nor Outer Heaven, seeing as Zanzibar was in 1997 in Asia, and Outer Heaven in Africa around 1980.

Remember Snakes age here too...it we are talking about the 1960's, Snake has to be around his 20's in this game, around retirement in MGS2. And everybody, dont forget Metal Gear mechs...the paper pamphlet released about the game, includes a papercraft model of a "classified mech" designed for the new game.

Kojima is definately tricking us and playing us around alot, i think the website will raise more questions than answers...



Onto this thing about throwing us into the future, this will be a bold, and risky move... Imagine it, we have been shown all of these amazing clips and movies of a cool forrest setting, which is beautiful and provides brand new gameplay...and Kojima is only going make it last about thirty minutes then take us back to buildings, corridors and predictable plots/settings...everyone will be furious.
Bear in mind the whole gameplay appears to have changed (the movie even boldly says "NEW GAMEPLAY", remember how MGS1 and MGS2 were all right angles, you could see where the guards would go, and say "yeah if i hide here, he wont see me"...it appears in this new forrest setting, that it will be more than that, and about camoflage, and more interesting ways of concealing yourself. In this new open area, the angles are wide, this also leads to more extensive play, and a harder game for us (which is good, as it will last longer and be more unpredictable). Notice on the movie how Snake is sneaking through the grass, beside the guards...you can tell its real because you have those fake leaves blowing along your face. Why would they go to all these lengths of a basically new engine, to just waste it and make another game with similar gameplay to MGS1 and MGS2? And at that rate, even if its not going to be like this, why would they go to all these lengths to produce movies that seem to tell us about a new gameplay, to just let us down with another game full of endless corridors, buildings, bosses and the regular stuff we'd expect...eh? Seems abit stupid for Kojima to even think about doing that...
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