Geomod is a software tool developed by Red Faction. Other companies are coming out with their own equilvalents. Mechassault for the XBox uses this same type of feature. As for the system power, no system on the market is close to using it's full potential. As far as polys per second, I think the ps2's max used so far is around 10 million per second. XBox and GC have pushed 15. Industry analysts say that the PS2 will max at about 20-22 million polys per second, while the GC and XBox will push over 30 million. Either way, I expect to see amazing looking games from all 3 systems. I just hope someone developes an efficient anti-aliasing subroutine for the PS2 soon