Dec 13th, 2005, 05:15 AM
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#25
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.illustrated.thingy.
Joined: Mar 2002
Location: pixel-land
Age: 37
Posts: 2,576
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Quote:
Originally Posted by Berserker
You know what I mean right, I wasn't expecting them to start throwing oranges at me from the back of a purple Yoshi. But just wanted some more advanced A.I. and gameplay. This is all IMO off course and from a firts look after 30 minutes of play. It's only a feeling nothing more nothing less.
PS Dan your pm-box is full.
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Yeah I know what you mean Still, where AI is a problem, Shooting still rears its ugly head. AI has actually advanced quite considerably since the games of yore, but it's overlooked for a mix of two things:
1) Encounters with Enemies in shooting games involve shooting them. (sorry, couldn't pull of that sentence without a hint of sarcasm )Enemies that get shot, die and never get to show off flashy AI. You either break the immerision by making enemies take 40,000 bullets before dying, or you allow a progressively more skillful fanbase to walk all over the well crafted AI the second they meet them.
2) People just plain need to remind themselves how bad AI used to be. Take Half-Life 1 vs Half-Life 2. That's, "every second marine blowing themselves up with their own grenade" vs "grenade suicide a freak occurance, or the fault of the player (who picked it up and threw it back)".
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