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Old Dec 13th, 2004, 06:02 PM   #8
Spank-A-Thon
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Quote:
Originally Posted by kupoartist
But the plots of most FF games are surely 2 hours (if even that), just stretched out over a 30 hour period of playtime? Sometimes my mind convultes and implodes when I try to think just how a 30 hour long, occasionally story-led game (and lets be honest here, FF stories are actually pretty trashy, but then I think that all game stories probably are anyway) that basically involves selecting a menu command to achieve your ends, is possibly enjoyable. It is, but I can never put my finger on why. Whatever the reason (the mysterious reason "X") I'm pretty certain that it's lost when you translate the game to movie. I mean, can anyone here name a game to movie conversion that didn't completely suck? And of those few that didn't, how many are actually "good"?
Hmmm, I think you're right on the 2 hour thing Kupo - I never really thought about it that way before. But what I think is the real issue is the characters. By playing these characters for 30 hours or so (albeit very little of that being actual character development) you're bound to form a relationship with them. I was gutted when certain characters died - which I don't think I would have felt had it been a beat-em-up with the same story.

Maybe that's the key? The length of time we spend with these character is lost in Game to Movie translations.

- S
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