Jun 14th, 2003, 04:21 PM
|
#30
|
.illustrated.thingy.
Joined: Mar 2002
Location: pixel-land
Age: 37
Posts: 2,576
|
Quote:
Originally posted by Azuma_Ninja
I agree with dan. Just look at Splinter Cell, sure it did a nice job of trying to look like the original but it really never could. I'm not saying that x-box is the best but I really doubt this game is going to outshine halo 2. It really all comes down to the fans in the end.
|
Yes, Splinter Cell was technically inferior, but then its the flipside of the coin: it was developed to be optimised for the Xbox. The PS2 release wasn't rushed as such, but they didn't have a couple of years to optimise the Unreal Warfare engine for optimal use on the PS2. Instead they chose to take the easy way out and simplyfy the game content - lower polygon counts and less detailed textures, rather than actually reprogramming the engine. The opposite will be true of Kin. Or at least it should be, otherwise it will disappoint.
|
|
|