Thread: FFX Boss Help
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Old May 15th, 2003, 07:25 PM   #8
Qjij_jijQ
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You're talking about Seymour Flux & Mortiorchis right ?
Here's what you have to do...

--------------------
HP: Seymour: 70,000 (3500); Mortiorchis: 4000
AP: Seymour: 10,000 (15,000)
Weakness: None
Steal: Elixer
--------------------

Seymour provides a much tougher challenge this time around. Tidus, Yuna and Kimahri all have the Trigger Command option of talking to Seymour and raising their Strength or Magic Defense.

Use Tidus to cast Hastega, and have Yuna use her Protect spell on everyone. Seymour will occasionally cast Dispel on the whole group, thus nullifying your hard work!

Seymour's Cross Cleave attack can deplete over 2500 HP from each party member! However, those covered with the Protect spell will only take half the damage. Seymour concentrates on a pattern of eliminating characters individually. He will use Lance of Atrophy to inflict zombie on a character. On his next turn, he will cast Full-Life to deplete the character's HP. You only have one turn between both of Seymour's attacks, so use it to administer a Holy Water to the inflicted character. Also, try to Silence Seymour so he can't cast any spells, and don't forget to use Bio.

When the Mortiorchis begins to charge up for Total Annihilation attack, it will perform it in two or three turns. One of your characters needs to perform an attack that will reduce all of Mortiorchis's HP. This causes the chariot to siphon more life from Seymour and delays the attack somewhat. It's best to bring Auron and Lulu at this stage of the fight. Seymour also starts using Flare spells, so cast Shell and Protect on your party members. After surviving the Total Annihilation attack, quickly use a Mega-Potion to recover. This is when you can start summoning your aeons to help finish off Seymour. Each aeon will only get in one shot, so make sure it's in Overdrive mode!

Even with all these pointers, there is still a certain element of luck to surviving this battle. Make sure your characters are all adequately protected between each of Seymour's turns.

BTW, this is from the strategy guide.
Good luck and don't hesitate to ask for more help !
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