Just thought of a better way to handle how to encourage 'caputuring' people rather than 'killing' them...
If you are killed, your character respawns at the start. If you are caputured, that's it - unless you get rescued.
This way, you can still make emergency kills (i.e. if someone is right near the goal and there is no time to capture that person), but ultimately capturing people would swing the balance in your favour because there'd be less agents to deal with...
I think I missed my calling in life! lol.
Anyway, I just don't want MGS Online to be just another deathmatch type game.... Finger's crossed!
- S
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