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Old May 9th, 2002, 08:03 PM   #13
Carlito
Puerto Rican Knight
 
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Joined: Jan 2002
Location: In a Bar, Under the Sea
Posts: 513
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First of all you're wrong when you say MGS1 is a traditional action game. MGS1 is more than an average action game, and this is something developers wanted to be clear for the player. In MGS2 they wanted to create something even more original and different, something that only if you look at superficial aspects can be defined "Action" game. In MGS2 Kojima transferred an ideal, a philosophy, a mix of all his personal and cultural influences, that is really a complex pastiche. I think the fact people always prefer games like GTA3, with no other philosophy than pure entertainment, could be one of the reasons that forced Kojima to focus his next interest on a console like Gamecube, instead of Sony Playstation. I mean, for a developer who spent many years of his career in the creation of games that are really misunderstood from many points of view, and you are demonstrating this, must be frustrating to hear that a quite "simple" game, at least for ideology expressed is preferred to a game like MGS2 that has a really deep and constructive content. I'd do the same and let players do whatever they want with MGS3, knowing they only remember moments of action and in general don't really care about contents ( some palyers are even bothered by contents )....
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