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Old Apr 18th, 2002, 04:21 PM   #10
Miata
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Joined: Apr 2002
Location: I are where I am.
Age: 57
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Miata is on a distinguished road
My chief concern with cut scenes is that game companies use them to fill out short games. The original MGS had between 5-9 hours of game play if you skipped the cuts and 14-20 hours if you left them in. Where is the value there? Great cinemas and hokkie dialogue are no replacement for exciting involving game-play. FF7 used in-game art and cut-scene sequences very effectivly primarily because they were for the most part short, dynamic, and to the point. I think the longest one was also the most touching because, aside from the content, it's length was determined by the atmosphere. The others flew by, leaving you wanting more! MGS2 dragged on, causing you to pray for an end. Worse, you had to watch them or, buried in the middle of video game's version of War and Peace, was needed info...way too long, like this post right here...gotta go
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