smaller matches seem to be the way some companies are going... Doom III will ship only with 4 Player Deathmatch (and a confirmed 2 Player co-op mode on the XBox). 8 players does have it's benefits though... they can churn out more maps if they're smaller, the melee system will have a chance of working (big maps wouldn't work - you need small spaces I guess...) and they'll be numerous netcode/RAM benefits, with less data to shuffle around...
I'm not sure what this means for Teamplay though... I wouldn't imagine all the UC gametypes are still in. Onslaught and Assault are almost certainly not in (their focus is on large maps and/or vehicles - no vehicles for UC). I guess they're pretty sure that they don't want to take on Halo 2 and it's ilk, so something fairly different is what they want to do...
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